Room 4 

15:00 - 16:00 


Talk (60 min)

Playing Video Games One Frame at a Time

Video games are hard and as I age my reaction time has gone down. But I'm also a programmer and I can write tools that solve this for me.


This talk will go over what it means to play video games with the assistance of tools and show a few examples of how this can be done using C++.

From games that support creating tools to injecting your own code into a game.

This is an introductory talk on this topic but it will cover a few lower level systems interactions. No video game knowledge is needed.

Ólafur Waage

Ólafur Waage is a Senior Software Developer working for Factlines in Norway. Previously he worked for many years in the gaming and air traffic control industries. His work focuses mainly on programming with C++ and TypeScript. In his spare time he unsurprisingly likes video games and puzzles but he also enjoys non-fiction audio books and it would be a very strange day if it were not filled with music in some way.