Wednesday 

Room 3 

13:40 - 14:40 

(UTC+02

Talk (60 min)

Software Engineering Is About Tradeoffs

This talk presents a view of a Software Architect. Often there is no such thing as "the best" solution for the problem. In many cases, we have to deal with compromises and accept the downsides of a specific approach. During the talk, I will present some of the major tradeoffs and disagreements regarding the C++ design. I will also describe a few issues I encountered during the design of mp-units (the modern C++ physical units library) and ask the audience to make a choice between several alternative solutions to the problem.

C++
Architecture
Design
Software Design

Mateusz Pusz

A software architect, principal engineer, and security champion with more than 15 years of experience in designing, writing, and maintaining C++ code for fun and living. A trainer with 10 years of C++ teaching experience, consultant, conference speaker, and evangelist. His main areas of interest and expertise are Modern C++, code performance, low latency, safety, and maintainability.

Mateusz worked at Intel for 13 years, and now he is a Principal Software Engineer and the head of the C++ Competency Center at EPAM Systems. He is also a founder of Train IT that provides dedicated C++ trainings and consultant services to corporations around the world.

Mateusz is a contributor and an active voting member of the ISO C++ Committee (WG21) where, together with the best C++ experts in the world, he shapes the future of the C++ language. He is also a co-chair of WG21 Study Group 14 (SG14) responsible for driving performance and low latency subjects in the Committee. Recently also joined MISRA to help make self-driving cars safer.